MonsterHunt: TeamMH Edition V0.8 (beta)
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Title                       : MonsterHunt: TeamMH Edition
Release Date                : 12/25/06
Author                      : timmypowergamer
Email Address               : timmypowergamer@shaw.ca
Web Page                    : www.planetmonsterhunt.com
Additional Credits to       : Shrimp: Original MH code
			      Nr.2000: Textures and Maps
			      Cardiologist: Coding
			      VatcilliZeitchef: Maps

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--- Version History ---

v0.8 (beta) - 12/25/06: First public beta release of TMH.

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--- Description --
       
An add-on to the popular MonsterHunt mod. This mod adds a new gametype to Monsterhunt,
as well as several new configurable options, and new scripts for mappers.

MONSTER HUNT PLUS (MHPlus):
This is the base gametype meant to replace the original MonsterHunt. It has several
bug-fixes from the previous version, as well as many new configurable options:

	bLogKills: suppresses kill messages on scripted pawns
	bUseRegenHealth/bUseRegenAmmo: health and ammo will automatically regenerate.
	bScaleRegen: Scales back the amount of regen based on server load.
	HealthRegenPerSec: Health gain per second
	HealthRegenPerKill: Health gain per kill
	AmmoRegenPerSec: Ammo gain per second
	MaxHealth: maximum player health
	MaxRegenHealth: the max health you can gain from regen
	DefaultHealth: starting player health
	MaxAmmoMultiplier: multiplies maxammo of all weapons
	Mini/bio/ShockAmmoMax etc.: set the max ammo of each weapon (before MaxAmmoMultiplier).
	AmmoRespawnTime: time before ammo respawns after pickup

TEAM MONSTER HUNT (TMH):
This is a new gametype that pits two teams against eachother in a race for the highest score.
The first team to reach the end is awarded a point bonus. Depending on the map, each team
may have different routes through the level, and different victory conditions. Here are the
new configurable options for TeamMH:

	TeamFireScale: Percentage of damage that may be done to opposing team members
	PlayerKillScore: penalty or award for killing other players.(if TeamFireScale > 0)
	Endbonus: The point bonus a player will recieve for reaching the end first.

MHPlus and TeamMH have a new Objectives Window, which will display the current objectives
for the map you are on. The first time you start MHPlus or TeamMH it will open a keybind
window, where you can set the key you would like to use to open the Objectives Window.
The Objective window is divided into 3 areas: the Objectives, the Descriptions, and the
Screenshot. Click on an objective to see its description and screenshot. Primary Objectives
MUST be completed to finish a map, secondary objectives are optional, but may help you if
completed.

New Actors: Included with MonsterHunt: TeamMH Edition are several new actors that mappers
may use to make their maps more diverse and varied.

	HuntCamera: Used to create cutscenes and cinematics in MHPlus and TeamMH.
	HuntDialogue: Displays text on screen during cutscenes.
	HuntObjectives: Allows you to set mission objectives for your map.
	EditObjectives: Use these to add or remove objectives from the HuntObjectives
	AdvancedMonsterEnd: Lets you change the win/lose conditions on your map
	TeamKicker: Kicks other teams (and Monsters) out of an area.

There is more information on these actors and how to configure them in the TMH Mapping Guide
located in your UnrealTournament/Help directory.

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--- Play Information ---
Game                        : Unreal Tournament 99
New Graphics                : Yes
New Code		    : Yes
Known bugs                  : -AdvancedMonsterEvent does not work.
			      -Points may be calculated incorrectly in TMH (not sure yet)
			      -Bot Support is sketchy
                              -probably a ton of others.....

--- Construction ---
Editor used                 : UnrealEd 2, ConText, WOTGreal, PaintShop Pro 9
Construction Time           : A little over a year.